In 2008, 18-year-old Mumbai-based gamer Reuben Pereira made a sizeable dent in the history of esports in India by winning a silver medal at the World Cyber Games for soccer video game franchise FIFA in Germany.
Seventeen years later, in August 2025, 25-year-old Street Fighter 6 player Dharun S won the gold medal at the Chief Ministerâs Trophy Games in Chennai, bringing attention to not just the future of esports, but also the momentum building up in Tamil Naduâs gaming circles.Â

An Indian boy plays an online game PUBG on his mobile phone
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AP Photo/ Mahesh Kumar A
What is striking today, Reuben says, is not just the structure but the sheer volume of players entering the arena. Where once Chennaiâs competitive scene could fit inside a single gaming cafĂ©, qualifiers today fill entire halls. The shift is is the result of accessible games, affordable devices, and tournaments that make competitors feel like they belong.Â
âTamil Nadu players have become serious now. People are grinding, learning matchups, and asking for sparring partners. The scene has changed. Earlier, it felt like only a handful of us cared. Now, the competition is tougher,â says Dharun, who has been playing in tournaments for the last couple of years.Â
A player playing a mobile game
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Special Arrangement
The Chief Ministerâs Trophy Games, organised by the Sports Development Authority of Tamil Nadu (SDAT), was Dharunâs big break. This statewide multi-sport event brings together athletes from different backgrounds. In 2025, the Trophy Games made history by officially including esports as a medal event, making Tamil Nadu the first Indian State to do so. The competition spanned six gaming titles, including Street Fighter 6, EA FC, Valorant, BGMI, PokĂ©mon Unite, and e-Chess, with a âč1 lakh prize for individual gold medal winners.Â
Praveen Rathinam, pesident, Tamil Nadu Esports Association (TESA), says the CMâs Trophy has done something few Government-backed events manage â it signalled legitimacy. âWhen the State puts its weight behind an event, parents start paying attention,â he says. âWe suddenly have teenagers telling their families theyâre âtrainingâ for something real.â
Scenes from Chief Ministerâs Trophy Games in Chennai
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Special Arrangement
But legitimacy is only step one. Praveen explains that Tamil Naduâs esports structure, though young, is finally starting to take shape, from clearer tournament standards and player verification to slowly growing community networks. The challenge, he adds, is consistency. âIf we are talking medals and global rankings, then we need sustained support. More tournaments, regulated formats, and a pipeline that starts at the school level,â he says. âThe talent is here; it just needs a proper ecosystem.â
For Dharun, that âecosystemâ Praveen talks about is not abstract. It began with a Discord server. âI didnât even know Chennai had a Street Fighter server. Once I joined, everything changed. Suddenly, there were people to spar with, people sharing tech, actual competition,â he said. That virtual room became his training ground.Â
The long game
This shift on the ground is something veteran gamer Reuben Pereira has been waiting nearly two decades to witness. Back in 2008, when he won silver at the World Cyber Games, esports in India was little more than a scattered network of private tournaments. âThere was no structure, no system, nothing official. You just showed up wherever there was a cafĂ© hosting something,â he says. Watching Tamil Nadu now formally recognise esports feels like a full-circle moment. âIf something like this existed in my time, I wouldâve travelled all over India for it. This is the ecosystem we dreamed of but didnât have.â
This boom is not hype â it is talent finally getting visibility. EA FC players have gone from isolated grinders to being part of a recognisable circuit with club-backed tournaments. âWhen EISL came in, things shifted â formats, analysts, prize pools. It felt professional,â says Navin Haridoss, who won gold at the CMâs Trophy Games for EA FC.

Boys playing video games
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Special Arrangement
What has changed most, he points out, is confidence. âYou have school kids, college kids, working guys⊠all playing in the same room. That never happened before.â
A decade ago, local tournaments felt casual â players arrived to hang out first and compete second. Now, he says, the room feels charged. âPeople come in with a plan. Theyâve studied matchups, theyâve done their drills,â he says. He has watched teenagers track frame data, organise district-level scrims (practice matches), and build small coaching circles â behaviours that used to belong only to international players. The irony, he points out, is that player skill is accelerating faster than the support structures around them.

A visitor plays the âStreet Fighter 6â video game developed and published by Capcom during the Paris Games Week fair in Paris, on October 23, 2024.
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Photo by Dimitar DILKOFF / AFP
âThe grind is there,â says Navin. âThe hunger is there. Whatâs missing is a calendar that keeps them battle-ready all year, not just for one Government event.â
Mind the gap
Across Street Fighter, EA FC, Valorant and BGMI, women players remain a tiny minority. âI walk in expecting to be the only woman in he room, and most of the time, Iâm right,â says Phebe, a 25-year-old casual gamer from Chennai. She does not enter tournaments anymore, but she has watched enough streams and local events to recognise the pattern: women are not absent, they are edged out by the atmosphere. âItâs not the games, itâs the space around them,â she says. What she wants is simple â organisers who enforce behaviour, communities that do not tolerate casual misogyny, and a scene where women do not need a separate qualifier to feel welcome.
Published â November 26, 2025 04:43 pm IST



